11.02 | 7pm GMT 1v1 Kill Race | $30 GTD | Best of 3 (1v1) Cross-Platform
$ 30.00
Prize Awarded
Feb 11, 19:00 GMT
Tournament Start
Feb 11, 19:00 GMT
Registration Closes
Hosting Region
Teams Registered
Hosting Region
Call of Duty: Warzone
Prize Pool
Tournament Start
2022-02-11 19:00:00
1 v 1
Entry Fee
10 Credits
Best Of
PC Players
Input Type
PC Stream Required
MOSS Required
Pending Bracket Generation
Teams are not visible until the bracket has been generated.
All PC players must stream with past broadcasts enabled so the VOD of the match is available. All streams are required to have audio (gameplay and voice communication) during matches.  

Please use Vanguard Royal when hosting matches.
Planes are banned from use.


The hosting team will create the lobby and invite the opponents using their Activision ID. Users Activision IDs can be found on the match details page. When sending friend requests in-game ensure that you are searching by Activision ID. Once all players are in the lobby and everyone is ready, set the "Squad Fill" to "Don't Fill", once done the match may begin. The team with the most kills during a game will win the map. In a best of 3, the first team to win 2 maps will be declared the winner. 

The team that has the most kills at the end of the map will win the match, if both teams have the same amount of kills then the map will be replayed.

The team that has the most kills at the end of the map will win the map, the first team to win 2 maps will win. If both teams have the same amount of kills, the map will be replayed. The number of kills resets after each map. 

The team that has the most kills at the end of the map will win the map, the first team to win 3 maps will win. If both teams have the same amount of kills, the map will be replayed. The number of kills resets after each map. 

30 seconds after the last player in the team has been fully killed (not knocked) that score will determine the winner of the match. 

Revived Players who make it back into the game via Gulag, Team Revive, or Self Revive are allowed to keep playing as normal. All kills will be counted. 

If all members of your  team are dead and a jailbreak happens, you will be required to immediately down yourself by hitting the ground from the respawn (Note: Floating with your parachute is strictly forbidden). If you attempt to get kills after a jailbreak when your team is fully dead, you will be forfeited.

1. If you are killed by hackers in a game, be sure to get proof of this happening to provide it via live support. If it is identified as hacking or cheating, a replay of the match may happen. 
2. In the event of a replay, the game is replayed from the kill count at the time of the death. Be sure to take proof of the scoreboard immediately after the kill cam if you believe you died to a hacker.
3. We suggest fully completing all matches, as leaving early and the evidence not being valid can result in a forfeit.

It is at the discretion of the admin to issue a full replay or a replay from the kill count depending on the circumstances surrounding the issue. 

If you kill, damage or hinder your opponents in any way you are at risk of being forfeited or in rare instances the match may be replayed at the administrator's discretion. Do not excessively ping in order to keep your opponent from hearing other things. In order for sabotage to occur, you must have had a chance to win mathematically. Once all members on the team are fully dead, meaning they do not have a gulag, they cannot get more kills


  • It is the responsibility of the host to ensure all settings are correct prior to beginning the match. If settings are found to be incorrect, then it may result in a forfeit.
  • If a match is played out in its entirety, then the match will
  • stand regardless of incorrect settings. If a restricted item has been used,
  • this may result in a map forfeit.
  • All in-game names (IGN) on a team's roster must be valid. The account must be legitimately owned by the user on the roster. Teams are responsible for ensuring these are correct.

  • Teams have 15 minutes after the scheduled match time to show-up with the proper number of players and be ready to start the match. Teams have 10 minutes to join/invite the lobby in between maps. Failure to do so will result in a forfeit.
  • If your opponent has not joined within the allotted time, you must submit video proof of the time you spent waiting for them to join/invite. Timestamps are required to authenticate the proof of the no-show. For matches that need to have more than one game played; if your opponents forfeit map 1, you are still required to play map two or provide video proof from 10 minutes after the match start time until 20 minutes after the match start time to show that they also forfeited map two. 
  • Teams may start a game short-handed but may not end the game to invite other players in.

  • Both team captains are responsible for reporting the results of a match. Both the winning team AND the score must be denounced. 
  • If there is a dispute, have the captain for your team bring it to the attention of an admin with any valid proof. Falsifying match scores mau result in disqualification.
  • When you join a team, you are giving your full consent for the leader to take actions on your behalf. If the leader for whatever reason disbands/reports your loss, ESHUB is not liable and the match will not be overturned.
  • Proof needs to be large enough in size to clearly read all scores and gamertags. If you are attempting to show a restricted item being used, you must show this in the form of video proof and include the scoreboard.
  • For all glitching and cheating claims, the burden of proof is on the accuser.
  • Teams caught cheating, glitching, or abusing in-game mechanics in any way, may forfeit the map, match or be banned at a staff member’s discretion.

  • If there is a lag issue, you must leave the game immediately with proof. If you are unable to resolve the issue (unable to find a new suitable host) then you will need to dispute the match with valid video proof of the match. 
  • If for any reason the opponent does not want to switch hosts or a new host cannot be reached, then please dispute the match with valid video proof of the lag. 
  • Lag must be so severe that is effects the outcome of the match. 
  • If a suitable host can be found, the match should resume as if the stoppage never happened. 
  • Repeated disconnects should result in a disputed match.
  • If a player disconnects within the first 30 seconds or before the first point/kill has been secured, the game may restart.
  • If a player disconnects mid-match please resume the match until it is completed or if the game is a 1v1, please take valid proof and resume the game if possible.

  • When submitting proof, you must show valid video proof that proves the point you are attempting to show.
  • Submitting fake or disputing on purpose will result in your account being suspended.